SCAREDY DOG/SAY GOODNIGHT, GEORGE
George and Hundley are scared off by a Big Creepy Noise they hearing down in the basement.
Scaredy Dog: Its time to store away some of George's toys in the basement, so George and Hundley venture into the deep downstairs - only to find themselves being scared off by a Big Creepy Noise they keep hearing. Where is it coming from? Could it be an evil robot... or a monster with a blender?! When even the Man and the Doorman get spooked, George and Hundley decide to be brave and use George's toy tape recorder and microphone to try and locate and de-code the sound. Will the terrified twosome ever find the source... or will the Noise find them first? EDUCATIONAL OBJECTIVE: To explore how the volume and clarity of a sound may change depending on one's distance from the source of the sound, and/or by covering or muffling the sound (covering one's ears for example.) To introduce tools that are used to copy (tape player) or magnify (megaphone) sound. Say Goodnight, George: George is out playing ball when the Man with the Yellow Hat calls him in for bedtime. But who can sleep when the sun is still out? The Man explains that in spring there's more daylight, so it's lighter at bedtime. And when he shows George how to set a clock, George likes this idea so much he takes time into his own hands and changes the clocks to accommodate his monkey play schedule. But now the Man is always late to his appointments to meet Mr. Ruffweek, the blimp owner - and if George doesn't set time straight again the two may miss a fun opportunity of a lifetime. EDUCATIONAL OBJECTIVE: To introduce the idea of increasing hours of daylight in summer months relative to winter months. To provide specific information about clocks as a way to measure time; how clock time can be adjusted, how alarms can be set, and different types of clocks.